Big Cop Big Moto | Role: Game Director
(Game Design, Narrative Design, Sound Design, Level Design, 3D Art, Tech Design)
Take on the role of Hubert, a daring and defiant mercenary who can’t seem to evade trouble as he navigates a world plunged into chaos under a military dictatorship.
Team:
Gustav Sjölund : Game Director
Marius Queulin : Level Designer
Matheys Sieux : Narrative Design
Dorian Noirel : Game Feel, 3Cs
Task brief:
Gaming experience: Immersive, motorcycle chases, often frantic escapes. Sense of urgency, action, explosions everywhere, perfect run.
Player fantasy: Playing as a lawless and super-strong mercenary, finding oneself in extremely intense situations and loving the adrenaline. Playing a daredevil who fears nothing.
Theme: Futuristic, post-apocalyptic, authoritarianism.